Asmodee Editions | Jamaica 2nd Edition | Board Game | Ages 8+ | 2-6 Players | 30-60 Minutes Playing Time Various, ASMSCJCA03EN

£18.065
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Asmodee Editions | Jamaica 2nd Edition | Board Game | Ages 8+ | 2-6 Players | 30-60 Minutes Playing Time Various, ASMSCJCA03EN

Asmodee Editions | Jamaica 2nd Edition | Board Game | Ages 8+ | 2-6 Players | 30-60 Minutes Playing Time Various, ASMSCJCA03EN

RRP: £36.13
Price: £18.065
£18.065 FREE Shipping

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Description

Gameplay (briefly summarized from the original rules): Each player always has a hand of three cards, and a personal board depicting the five “holds” of their ship, into which goods can be loaded during the game. First, if you can't pay a space, and slide back a few until you can pay, do you fight any other players that you "slide" past on the way back? Each round, one player is designated as “captain,” who rolls two standard D6 dice, examines his cards, then announces which die will correspond to the “day” and which to the “night. I love selecting this game when I have a group of six players and want the fun of a party game without any of that party game feel.

Jack wins the combat, and this is where the funny gets dialed up to eleven – as his reward for victory he gets to rob her! It’s the game I bring out when a few gamers come over and we all agree that we’re too brain fried from real life to play anything too long or deep, or when we want something as a warm up for something harder.I understand it’s thematic but it turns checking the specifics of a situation into something akin to rifling through a recalcitrant broadsheet newspaper.

So being able to recruit them at the right time and get rid of them when they’re no longer helpful is a balance players will have to find. On the last fourteen spaces of the game, there is a number at the top that counts for your score (15 down to 2).Though we do recommend you start using the new Shortage rules by getting a marker and adding the circles, squares, and skull to the Combat die. In February 1678, after a long career of piracy, Henry Morgan cleverly manages to get himself named Governor of Jamaica, charged with driving out pirates and buccaneers! Granted, your choices are fairly limited by the three cards you have in your hand at any one time, and it’s either collecting some resources or moving some spaces around the island, but it’s all about choosing the right cards at the right time – which is an interesting challenge in itself. Pirate coves are free to enter, and being the first person to reach it she gets to claim the treasure buried within its golden sands. If we don’t have a game you are looking for it please contact us and we will do our best to help you.

It isn’t very fiddly or confusing to control the ghost ship and it does a good job of adding a third player to the board.Remember how in the Merchants and Marauders review I said I couldn’t be trusted to hold an appropriately dispassionate view on a game about pirates? The player pays to the bank as much as he can afford, then moves his ship back to the first space where he is able to pay the full cost (even a pirate lair, where there is nothing to pay and he may take the treasure, if there). Battles can go terribly wrong for the players initiating them so they’re always exciting for everyone around the table.



  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
  • Sold by: Fruugo

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